ShuriBlitz is my entry for the first simmer jam that happened on May 3-5, 2019. The theme was “minimalism” with an emphasis on using just two colors or shades.
HOW TO PLAY
In the game you will control a shuriken that moves faster the farther it is from the desired position. Random points are gain when a monster dies, and a bonus combo points will be gain for killing consecutively. However, be careful not to hit any brick as this could spell "Game Over!"
Left Click To Move
Unity3D Visual Studio Community
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